Tea Witches

In our first mini episode, we take a quick first-play dive into Tea Witches, a whimsical worker placement game with magical tea, pun-filled names, and a rotating fountain centerpiece. Join Kelly, a UX designer and new gamer, and Clay, a slightly more experienced tabletop enthusiast, as they share their unfiltered reactions, gameplay observations, and occasional disagreements.

We cover everything from the charming (and slightly creepy) “sweet tooth” toppings, tea pups, and to-go orders, to the push-your-luck mechanics, player board upgrades, and the game’s balance between strategy and randomness. Along the way, we discuss production quality, accessibility considerations, replayability, and whether this game delivers the cutesy fun its artwork promises—or surprises you with more depth than expected.

Whether you’re curious about Tea Witches or enjoy hearing UX-informed perspectives on board games, this episode is a fresh take straight from the table.

Follow us on Instagram @redcellUX for behind-the-scenes content and game highlights.

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